Friday, October 17, 2008

Outdoor shooting - movie making

we went out with a group of 4 participant today to let them try out the final version of our game, and we follow them all the way to document their journey. The game seems to turn out pretty good, and the GPS is working fine. Everything seems to turn out pretty well. We have a good documentation of our game, and the 4 participants seems to enjoy it a lot too.






Wednesday, October 15, 2008

Modifying the flash videos

Here is a modify version of the flash video I've made for the evil pops-up.

unfortunately the file size is too big and would not work properly when tested in Ipaq, and eventhough it would work, the text will be too small to view on Ipaq screen, so we have decided to stick with the simple original version of these flash videos.


Here is an example of the modified version:

Saturday, October 4, 2008

Progress report2...

Me and Jony are continuing with the map design. We decided to illustrate out all the buildings along the path that the player will walk through because while playing the game, the map will be dynamic and only portion of the map will be showed according to the location of the player. So with buildings on the map it gives the player an idea of their whereabouts and knowing if they are going in the right direction.



and also, here's a character that I've design.
the good character - Dr. J. Smith

Tuesday, September 30, 2008

Project3 - progress report

me and Jony are both working for the map design.

I’ll illustrate for the locations : water front, botanical garden, and cable car lane

Jony will draw for the locations : civic square and railway station

Here are my map drawings:




cable car


botanical garden


water front

and the overall look of the map:

Thursday, September 25, 2008

My task

I am focusing on the making of the map.

We reckon that by drawing up the whole map using isomatric view will make the map looks very complicated and especially hard for the user to view it on Ipaq. After discussion we have agreed on the style of the map to be a combination of 2D and 3D. The map will be based on a simple 2D top view, and for the specific spot that we will be using (civic square, water front, railway station etc), the area will be drawn out more detailed. This way, it will not only make the overall look of the map more clean and tidy, also it attracts the participant’s interest as it highlighted the spot that they’ll be going.

I’m planning to get it done by next Tuesday. Will post up the map once it’s done.

Monday, September 22, 2008

activity concepts for “civic Square” and “Water Front”

I’ve been thinking for the activity concepts for the sites “civic square” and “water front”.

for Civic square, it is near to the library, so one possible activity to do is to go into the library to do some research on some transports. Maybe ask them to find out the carbon emission rate for 3 of the transports that they come across when they make their way to the civic square. The method of research can be or not be restricted to books only.

for water front, at daytime I notice there are a few carbon free transportation driving around, eg, bicycle, skate board, the “four seater bike” etc. We can send them to find 3 of these carbon free transports and take pictures of them.

or… there are a few bus stops around Tepapa. We can set an active area and ask them to find and locate all the bus stops within that active area. This way, they’ll learn and remember all the bus stops around that area.

That’s all for now. Will updates if I can think of any other possible activities.